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	<title>mammoth &#187; augmented-reality</title>
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		<title>fifty posts about cyborgs</title>
		<link>http://m.ammoth.us/blog/2010/09/fifty-posts-about-cyborgs/</link>
		<comments>http://m.ammoth.us/blog/2010/09/fifty-posts-about-cyborgs/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 18:10:38 +0000</pubDate>
		<dc:creator>rholmes</dc:creator>
				<category><![CDATA[architecture]]></category>
		<category><![CDATA[futures]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[50cyborgs]]></category>
		<category><![CDATA[augmented-reality]]></category>

		<guid isPermaLink="false">http://m.ammoth.us/blog/?p=3648</guid>
		<description><![CDATA[To celebrate this September being the fiftieth anniversary of the coining of the term &#8216;cyborg&#8217;, Tim Maly &#8212; whose Quiet Babylon is, as it used to say on the cover, concerned with &#8220;Cyborgs, Architects, and our Weird Broken Future&#8221; &#8212; has corralled a team of bloggers and guest writers to produce fifty posts on the [...]]]></description>
			<content:encoded><![CDATA[<p>To celebrate this September being the fiftieth anniversary of the coining of the term &#8216;cyborg&#8217;, Tim Maly &#8212; whose <a href="http://quietbabylon.com/">Quiet Babylon</a> is, as it used to say on the cover, concerned with &#8220;Cyborgs, Architects, and our Weird Broken Future&#8221; &#8212; has corralled a team of bloggers and guest writers to produce <a href="http://50cyborgs.tumblr.com/">fifty posts</a> on the subject.</p>
<p>The first question that might occur to an architect, I suppose (assuming that this imaginary architect is not a regular reader of <em>Quiet Babylon</em> &#8212; though he should be), is what, exactly, architecture and cyborgs have to do with one another.</p>
<p>The answer is quite a lot &#8212; but realizing this depends on understanding what a cyborg is.  Though, <a href="http://quietbabylon.com/2010/whats-a-cyborg/">as Tim explains</a>, the word has come to refer (particularly in pop culture) primarily to extreme biological-technological hybrids like Schwarzenegger&#8217;s Terminator or Star Trek&#8217;s Borg, it originally (and perhaps more usefully) refers to a much larger class of bodily augmentations, which Tim describes as &#8220;non-hereditary adaptation[s]&#8220;, or &#8220;technological interventions that change the course of biological existence&#8221;.</p>
<p>Because, again using Tim&#8217;s words, &#8220;visions of cyborgs are all about the relationship of technology to the body&#8221;, it turns out that, <a href="http://bldgblog.blogspot.com/2010/09/space-replaced-by-machines.html">as Geoff Manaugh points out</a>, the cyborg can be read as a negation of architecture:</p>
<blockquote><p>The cyborg [under Clynes and Kline's original definition and] in this specific sense, then,  is an organism that does away with the need for architecture—it brings its environment along with it, in the form of artificially created internal feedback systems that adapt, on their own, to often radically changing environmental conditions.</p></blockquote>
<div class="caption-wide"><strong>1</strong> For a longer explanation of why this is the case than I&#8217;m about to provide, see Tim&#8217;s somewhat earlier <em>Quiet Babylon</em> series on the topic, &#8220;Cyborgs &amp; Architecture&#8221;: <a href="http://quietbabylon.com/2009/cyborgs-and-architects/" target="_blank"><em>Adaptation</em></a>, <a href="http://quietbabylon.com/2009/cyborgs-and-architects-2/" target="_blank"><em>Astronauts and Super Villains</em></a>, <a href="http://quietbabylon.com/2009/cyborgs-and-architects-3/" target="_blank"><em>Nomads and Homesteaders</em></a>, <a href="http://quietbabylon.com/2009/cyborgs-and-architects-4/" target="_blank"><em>Mobile Structures</em></a>, <a href="http://quietbabylon.com/2009/cyborgs-and-architects-5/" target="_blank"><em>The Invisible Infrastructure of Cyborgs</em></a>, and <a href="http://quietbabylon.com/2009/six-points-on-a-continuum-cyborgs-and-architects-6/" target="_blank"><em>6 Points on a Continuum</em></a>.</div>
<p>I think Geoff is careful to provide that qualification <em>in this specific sense</em>, though, because when we accept Tim&#8217;s broad thesis &#8212; that the best image of a contemporary cyborg might not be Robocop, but a woman wearing glasses and holding a cellphone &#8212; we soon realize that the line between the architectural and the cyborg can be quite blurry<sup>1</sup>.</p>
<p><iframe src="http://player.vimeo.com/video/14294054?portrait=0&amp;color=ff0179" width="524" height="295" frameborder="0"></iframe></p>
<p>Take, for instance, Keiichi Matsuda&#8217;s <a href="http://www.vimeo.com/14294054">&#8220;Augmented City&#8221;</a>.  Matsuda (whose previous video, &#8220;Domestic Robocop&#8221;, we <a href="http://m.ammoth.us/blog/2010/02/readings-the-digital-city/">noted</a> at beginning of the year) produced the short for his Masters Thesis at the Bartlett School of Architecture.  In both &#8220;Augmented City&#8221; and &#8220;Domestic Robocop&#8221;, we see one example of what a cyborg architecture might be.  Rather than using the traditional tools of slow architecture to construct and re-construct the built environment around themselves, future cyborg architects might internalize the process of construction and re-construction, altering not the physical substance of the built environment, but their own perception of it.  As Matt Jones notes after Archigram, <a href="http://www.scribd.com/doc/31533915/People-Are-Walking-Architecture-or-making-NearlyNets-with-MujiComp-January-2010">&#8220;people are walking architecture.&#8221;</a></p>
<p>If that possibility &#8212; or <a href="http://www.girlwonder.com/2010/09/a-network-of-constant-interactions-and-communications.html">the history of cybernetics</a>, or the idea that <a href="http://quietbabylon.com/?p=1980&amp;preview=true">cooking might be understood</a> as a bodily augmentation (a &#8220;pre-stomach&#8221;), or <a href="http://www.girlwonder.com/2010/09/misfits-and-architecture-machines.html#_ftn6">teasing out</a> the connection between Christopher Alexander and cyborgs &#8212; is at all intriguing to you, you&#8217;ll want to subscribe to <a href="http://50cyborgs.tumblr.com/">50 Posts About Cyborgs</a>.  (You can also follow the discussion at the twitter hashtag <a href="http://twitter.com/#search?q=%2350cyborgs">#50cyborgs</a>.)</p>
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		<title>readings: the digital city</title>
		<link>http://m.ammoth.us/blog/2010/02/readings-the-digital-city/</link>
		<comments>http://m.ammoth.us/blog/2010/02/readings-the-digital-city/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 04:45:30 +0000</pubDate>
		<dc:creator>rholmes</dc:creator>
				<category><![CDATA[readings]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[the-expanded-field]]></category>
		<category><![CDATA[augmented-reality]]></category>
		<category><![CDATA[distributed-infrastructure]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[re-industrial]]></category>
		<category><![CDATA[urban-informatics]]></category>

		<guid isPermaLink="false">http://m.ammoth.us/blog/?p=1652</guid>
		<description><![CDATA[1. Keiichi Matsuda&#8216;s &#8220;Domestic Robocop&#8221; offers a glimpse of an augmented future which is part bliss and part nightmare: Matsuda&#8217;s video is via BLDGBLOG, Serial Consign, @doingitwrong, and more or less everyone else. 2. In BLDGBLOG&#8216;s brief entry on Matsuda&#8217;s video, he suggests that &#8220;augmented-reality drop-down menus are the Gothic ornamentation of tomorrow&#8221;; if that [...]]]></description>
			<content:encoded><![CDATA[<p>1. <a href="http://keiichimatsuda.tumblr.com/" target="_blank">Keiichi Matsuda</a>&#8216;s &#8220;Domestic Robocop&#8221; offers a glimpse of an augmented future which is part bliss and part nightmare:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="525" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8569187&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="525" height="295" src="http://vimeo.com/moogaloop.swf?clip_id=8569187&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/8569187"></a></p>
<p>Matsuda&#8217;s video is via <a href="http://bldgblog.blogspot.com/2010/01/homefront-dissolve.html">BLDGBLOG</a>, <a href="http://serialconsign.com/2010/01/keiichi-matsuda-augmented-hyperreality">Serial Consign</a>, <a href="http://twitter.com/doingitwrong/status/8532884302">@doingitwrong</a>, and more or less everyone else.</p>
<p>2. In <em>BLDGBLOG</em>&#8216;s brief entry on Matsuda&#8217;s video, he suggests that &#8220;augmented-reality drop-down menus are the Gothic ornamentation of tomorrow&#8221;; if that suggestion intrigues you, read Christopher Hawthorne on <a href="http://www.latimes.com/la-ca-screens24-2010jan24,0,1130995.story">digital ornamentation</a>.</p>
<p>3. And then, shifting in topic from display on architecture to display of architecture, Geoff Manaugh <a href="http://www.iconeye.com/index.php?view=article&amp;catid=1%3Alatest-news&amp;layout=news&amp;id=4298%3Areview-museum-of-the-phantom-city&amp;option=com_content&amp;Itemid=18">reviews &#8220;Museum of the Phantom City&#8221;</a> in <em>iconeye</em>; obviously, it gets speculative.</p>
<p>4. <em>Wired</em>, on the <a href="http://www.wired.com/magazine/2010/01/ff_newrevolution/">next industrial revolution</a>:</p>
<blockquote><p>Today, micro-factories make everything from cars to bike components to bespoke furniture in any design you can imagine. The collective potential of a million garage tinkerers is about to be unleashed on the global markets, as ideas go straight into production, no financing or tooling required. “Three guys with laptops” used to describe a Web startup. Now it describes a hardware company, too&#8230;</p>
<p>The academic way to put this is that global supply chains have become scale-free, able to serve the small as well as the large, the garage inventor and Sony. This change is driven by two forces. First, the explosion in cheap and powerful prototyping tools, which have become easier to use by non-engineers. And second, the economic crisis has triggered an extraordinary shift in the business practices of (mostly) Chinese factories, which have become increasingly flexible, Web-centric, and open to custom work (where the volumes are lower but the margins higher).</p></blockquote>
<p>The article frames this transition roughly as &#8220;watch manufacturing become more like the internet&#8221;, but I&#8217;m at least as interested in the new physical geographies generated by this shift (the &#8220;shanzhai&#8221; factories, for instance, as architectural manifestations of evolving global supply chains) as I am in the impressive virtuality of it all.</p>
<div class="caption-wide">Stall finials, from Augustus Pugin&#8217;s &#8216;Gothic Ornaments&#8217;, obtained at <a href="http://www.scribd.com/doc/21958005/Gothic-Ornaments-Augustus-Pugin">scribd</a>.</div>
<p><img class="alignnone size-full wp-image-1698" title="gothic-ornament" src="http://m.ammoth.us/blog/wp-content/uploads/2010/02/gothic-ornament.jpg" alt="" /></p>
<p>5. <em>The City Project</em> <a href="http://city-project.blogspot.com/2009/11/jaccuse-what-use-iphone-cities.html">fires a broadside</a> at architects and associated urbanists for obsessing over the potential of the digital city to the exclusion of political and &#8220;embodied&#8221; concerns.  While I think the piece perhaps overstates the degree to which urbanists are exclusively interested in the digital and the networked, I agree that the issue of access which <em>The City Project</em> raises ought to be given great weight in any discussion of the digital city.  Perhaps it is worth remembering that Gothic ornamentation was no marker of great social equality.</p>
<p>6. Finally, as one example of engagement between social aims for architecture (in particular, environmental justice) and the potential of the digital city, &#8220;Local Code: Real Estates&#8221;, which was one of the finalists in the <a href="http://wpa2.aud.ucla.edu/info/">WPA 2.0 competition</a>:</p>
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<p>&#8220;Local Code&#8221; engages urban systems digitally at both a macro level, through the deployment of GIS modeling to locate abandoned and unclaimed urban spaces, and at a micro level, as individual spaces are plugged into a model of the larger needs of the city and redesigned accordingly.  The project was <a href="http://opinionator.blogs.nytimes.com/2010/02/03/space-its-still-a-frontier/?hp">recently profiled</a> by Allison Arieff for the <em>New York Times</em>:</p>
<blockquote><p>&#8230;Using G.I.S. in conjunction with parametric design tools, Local Code suggests a set of individual landscapes for each site with the goal of mitigating larger urban performance variables like storm-water retention and heat-island effects — referring to the 1.8 to 5.4 degrees Fahrenheit temperature increase that occurs within densely built environments. (De Monchaux suggests that his intervention would most likely render redundant San Francisco’s current multi-billion dollar effort at increasing sewer storm-water capacity). Together, the aggregated sites project an alternative green infrastructure with potentially measurable benefits to safety and public health as well.</p>
<p>Looking through this lens also enables us to think about infrastructure in a new way. The era of massive, expensive, centralized projects like the Big Dig in Boston has passed. “Now, with the ability to model dynamic systems, we can show a much more decentralized collection of resources could provide greater benefit,” de Monchaux says. “If, in the 19th century, it was a biological metaphor that fueled the creation of Central and Golden Gate parks, the idea that a city needs hearts and lungs to grow, there’s now a networked metaphor. The city is a dense network of relationships. The best way to provide infrastructure is to not go in with a meat ax but to practice urban acupuncture, finding thousands of different spots to go into.”</p></blockquote>
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