sim-city – mammoth // building nothing out of something

Tag Archives: sim-city

spillway on simcity

At Spillway, Will Wiles writes about a series of contradictory tensions at the heart of SimCity: “…there’s a sheer atavistic thrill that comes from playing the game fast and loose, with all sorts of destruction and little thought of consequences. Your urgently needed relief road happens to pass straight through a small, comfortable middleclass neighbourhood? […]

recent reading

1. A post on Human Transit points out the “old habits of urbanist thought” that were built into the structure of SimCity. Would be interesting to not only expose the fallacious assumptions embedded in the game, but to ruminate on the ways in which the game, being a particularly late-arriving artifact of modernist urbanism, is […]