video-games – mammoth // building nothing out of something

Tag Archives: video-games

sid meier and peter cook

Serial Consign has posted an excellent short essay on the overlap between representations of cities in video games and representations of cities in architecture:
Exactly what common ground do the modular megastructure of Plug-In City and the instrumentalized cityscapes of Civilization share? Both of these frameworks propose that urban growth is an algorithmic or procedural operation [...]

simcity baghdad

[update: thanks to commenter цarьchitect, a screen capture from a demo for SIM Building, a program of the sort which likely provides the underlying architecture for UrbanSim]
An unfortunately brief article in the latest Atlantic Monthly describes “SimCity Baghdad”, a video game developed for the US Army in order to train officers to navigate the intersections [...]